Every model within Outside the Box was modelled and UV unwrapped by me, however only some of the in-game models were textured by me. All of the Main Menu models however were textured by me.
If I have have included the UV Shell with the Image of the Model, that is to show which models I have Modelled this term as opposed to last term. Those Images of Models with the UV Shells accompanied by just the Texture are to show off the Textures I created for those Models, but the Models themselves were created last term for Project Alpha.
For example, I modelled and UV unwrapped Cannon 02 and 03 this term, for Project Beta, not last term in Project Alpha, as I have included their UV Shells.
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Updated BubbleWrap Model |
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Bubble UV Shell |
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Half Bubble UV Shell |
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Build Spot Border Model |
The Build Spot Border Model was built by extruding the external faces of the base Build Spot Model to get an exact outline, then separating the extruded faces and making it a whole model.
I didn't UV unwrap this model as it was intended to replace a UI piece that would appear when the player moused over the Build Spot, as I believed it would be easier to simply make this model appear around the build spot than code a UI piece to appear as feedback to make it easier to see which build spot the Player was trying to select. Instead I simply gave it a basic, white material in Unity as that stood out against our colourful environment.
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Lego Tile Model |
For a time I considered replacing the BubbleWrap Defence with a Lego tile, however I preferred the aesthetic of the BubbleWrap model with it's curvy bubbles as opposed to the Lego Tile's flat, uninteresting surface.
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The Hunter Model |
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The Hunter UV Shell |
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The Hunter Texture |
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The Grunt Model |
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The Grunt UV Shell |
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The Grunt Texture |
For both The Hunter and Grunt, whilst I didn't create the image of the actual characters (the sketchy/painted humanoid figures) I am the one who pieced together the textures in Photoshop and applied them to the models in both Maya and Unity.
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Damaged The Hunter 01 Model |
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Damaged The Hunter 01 Model |
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Damaged The Hunter 01 UV Shell |
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Damaged The Hunter 01 Texture |
I modelled both The Grunt and Hunter using the Quad Draw tool in Maya, to draw the Quad faces of the 3D model around the reference image, the images that would later be used for their textures.
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BottleCap Coin Model |
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BottleCap Coin Model |
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BottleCap Coin UV Shell |
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Wardrobe Model |
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Wardrobe Base UV Shell |
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Wardrobe Base Texture |
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Bedroom/Wardrobe Door Model |
I reused this Door model for the Wardrobe, but gave it a different texture to differentiate the models. This was for time's sake and because this is a perfectly functional Door model, and a half decent one.
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Bedroom/Wardrobe Door UV Shell |
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Bedroom Door Texture |
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Wardrobe Door Texture |
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Wall Skirting Model |
I didn't texture, and therefore, UV unwrap the Wall Skirting Model as I only made the model to make the room feel more authentic, and in contrast to the rest of the scene/models, it's basic grey material I felt was enough to distinguish it as it's own model in the scene and also present it as an authentic piece of wall skirting.
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Bed Model |
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Bed Base UV Shell |
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Bed Frame UV Shell |
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Bed Pillow UV Shell |
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Bed Base Texture |
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Bed Frame Texture |
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Bed Pillow Texture |
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Table Model |
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Table UV Shell |
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Table Texture |
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Textured Lamp Model |
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Lamp Light Texture |
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Lamp Base Texture |
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Textured Couch Model |
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Couch Armrest Texture |
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Couch Base Texture |
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Couch Cushion Texture |
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Textured Chair Model |
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Chair Texture |
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