As a jack of all trades and because of the early stages of development we were in I took on some of the concept art for the environment.
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Figure 1. |
Figure 1. was a concept for our main menu, how it would be seen and the prominence of the game board on the table. It's very basic but I feel as though it functions in conveying the thought behind it.
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Figure 2. |
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Figure 3. |
Figure 3. was my first attempt at designing a base for the game. As can be seen, I didn't like where it was going hence why I stopped production to work on something, perhaps a little generic, but then it works well from the design point of view of a child.
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Figure 4. |
Figure 4 is the child design. A kid would have seen castles in Disney films and cartoon show, and what better way to show progression by making things bigger every time? It's a rather childlike mentality that overtook many of my designs and models later on.
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Figure 5. |
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Figure 6. |
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Figure 7. |
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Figure 8. |
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Figure 9. |
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Figure 10. |
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