As part of the concept art project we were tasked with producing a model sheet of whatever we were designing so that it could be taken into a 3D modelling program and a 3D model could be made, textured and used in game.
For characters this would take up the form of a T pose model sheet with the front, back and side views of the character present.
For an environment piece this would take the form of a birds-eye view map.
For a building design such as mine it would take the form sort of like a character T pose, in that a front, back and side view needed to be represented but also and plan (top down) view also needed to be present.
We were also told within our brief's that the model sheet required annotation to inform of the models characteristics and the materials used in its production; such as clothing material or the material used to create a bridge.
For my model sheet, as it is a model sheet for a building, I decided to make it in the form of a blueprint.
I also added shadows to the line art for better perception of how light reacts to the model.
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